
They are also moveable so if you feel the need to defend a different harbor you can simply move them. You only need 2-3 harbor turrets at best. To turn them off hit the |> sign to pause it. These are great to have, but you do not need them all the time. If you have a large army you are not using you can delete them by hitting the Delete key.Īnother example of a structure that you sometimes use are harbor turrets and repair cranes. The other is that you have too much useless infrastructure or units that you cannot support. The solution to this is to build more homes which will give you more tax revenue. This means you have too much infrastructure and not enough homes. The first is when you have a mass abundance of goods. You can become profitable in two main ways. This means the game is based around balancing your costs and your revenues. Tycoons generally have more efficient structures for maintenance but often take on heavy ecological costs in exchange. All infrastructure in the game costs money to maintain. Fulfilling the needs of your citizens is also how you advance them to the next tier. You gain extra tax money by fulfilling the needs of your citizens. Each higher tier will offer you more and more taxes and will house more citizens. The more citizens you have, the more money you get. Because of this trading should be thought as a second thought, not a first. Trade makes an equal amount of money however you do not move anywhere in the game. This is because taxation is the only way to advance your society forward and actually move forward in the game. The most efficient way to make money in this game is taxation. Revenues in this game can be acquired in two ways: trade and taxation. This means all of your roads can be disconnected all over the place as long as you meet demands of people. The game makes it so that you require certain levels of citizens in order to have the ability to have certain industries, but they don’t actually work there. In this game your citizens do not actually work at the facilities you create. This game requires something a little more complex, closer to a Rome building game.

It’s all pretty easy and requires the simplest of utilities. You make residences, residences demand things, you give them jobs and you get money some magical way. People who play City builders are probably used to having it pretty easy with making money. Problem #1: How do You Get Profitable in Anno? Everything else beyond what I have published I consider to be self-explanatory. This covers all those little problems people are having with the gameplay style that seemingly do not make sense. This is probably my 5 th or 6 th guide relating to Anno and will probably be my last. So I’ve decided I will create a line of tutorials on Anno 2070 to help people.

To other people you are sort of left clueless on how things work. The truth is Anno 2070 does not have the best guide and in fact it is really only great if you have played previous Anno games.

So I thought I should probably get down the skinny of things.
